CONTRA NES STAGE 7 BOSS PS2
This is the game to introduce aim-lock in the series, a move that reappears in the PS2 titles and the GBA port of Contra III. The 8th stage plays a lot like the original base stages. Additionally, the Game Over theme is a rearrangement of that from Contra III. The first and fourth level music tracks are rearrangements of the one used in Contra III’s first level. This is unrepresentative of the game, as the 3D stages greatly outnumber the 2D ones. Most of the screenshots show the 2D side view levels. Similar to Operation C’s common names, these ones aren’t far off.Īppaloosa was very likely luring Contra fans to buy this game: Thunder Beam, Rolling Cutter In Powered Up, weakness depends on color.Common names: Contra Adventure The Contra Adventure C: Contra Adventure. Wily's attack vehicle that serves as the final boss of the game.įire Storm In Powered Up, weakness depends on color. Super Arm Thunder Beam (stuns CWU-01P ( Powered Up only))ĭr. In Mega Man Powered Up, there is only one CWU-01P with the ability to reform its bubble multiple times. In the original Mega Man, CWU-01P's are seven aquatic robots encased in protective bubbles.
Hyper Bomb Fire Storm Thunder Beam In Powered Up, random (depends on color) Thunder Beam Fire Storm ( Powered Up only)Ī robot that can copy everything from the opponent it fights against. Rolling Cutter Oil Slider ( Powered Up only)Ī large robot consisting of a large yellow blob, that can dismantle himself and cross an area to attack his enemies. Light to control electrical operations, Elec Man previously managed a power plant facility. Previously worked at a waste management facility, he is able to wield flames that can reach 7000-8000 degrees.
Light for mining and construction purposes, as well as to blast away debris so that land could be cleared for construction projects.Ĥ (contact) 4 (Hyper Bomb) 4 (Hyper Bomb explosion)įire Storm Rolling Cutter ( Powered Up only) Thunder Beam Hyper Bomb ( Powered Up only)Ĭreated by Dr. Light to be impervious to sub-zero temperatures, he was originally used for Antarctic exploration and later worked in a cold storage warehouse. Light for land reclamation and construction.īuilt by Dr. Originally a civil engineering robot created by Dr. Light to be a timber-felling robot for the lumber industry. Mass-produced versions of Proto Man's Break Man disguise.Ī low-lying, spinning enemy that travels back and forth on a surface to collide with enemies.Ī cutter-based enemy that is mostly seen in Cut Man's stage.Ī reconnaissance robot that passes by the screen and shoots two electric beams from its eyes when an enemy is in front of it. Guts Man, Cut Man, Elec Man, Ice Man, Wily Stage 1Ī helicopter robot that will follow and fly into its target repeatedly.Īn invincible bomb that launches from pits and explodes, scattering shrapnel around.Ī security guard robot that fires a single shot at its target.īomb Man, Cut Man, Elec Man, Wily Stage 1Ī flying reconnaissance robot that can only be shot when their eyes are exposed.Īn elevator robot that is invincible in the original Mega Man, but can be destroyed in Powered Up.Īn industrial bomb robot that blows when it is destroyed and the explosion can damage the player.īomb Man, Fire Man, Wily Stage 1, Wily Stage 3Ī common robot enemy that has an indestructible hard hat.Ī one-eyed adhering barricade robot that travels back and forth along a set path.īomb Man, Cut Man, Ice Man, Wily Stage 2, Wily Stage 3Ī flying robotic penguin that mostly appears in Ice Man's stage and in the third Wily stage.Ī type of Met that throws pickaxes and uses a shield.Ī robot enemy that is installed in floors and ceilings, and when someone gets close to it, spins and shoots in five different directions twice.īomb Man, Cut Man, Fire Man, Wily Stage 2, Wily Stage 3, Wily Stage 4 For enemies, it will be the Weapon that takes the least amount of shots to destroy.Ī wall-mounted gun with a beak-like armored shell that opens and closes.Ī large one-eyed jumping robot that tries to crush its enemies. The Weapon that will cause the most damage against a boss in units (may also cause a weakness reaction, such as becoming stunned). The Special Weapon that Mega Man can receive after defeating a Robot Master. Bosses with a health meter will always have an HP value of 28.Īmount of damage Mega Man takes in bars of health. Projectiles fired from enemies or bosses that can be destroyed and other parts of a boss are also listed.
Lists the amount of HP an enemy has based on the amount of hits it takes from default Mega Buster shots. The amount of points the player can receive from destroying an enemy or boss. Description/background information of an enemy or boss.